I am starting a roleplaying game. The setting is a fantasy version of our world around the year 1550, as the great nations of Ioropa set out to explore and exploit new worlds, while making and breaking alliances and always keeping one eye on the encroaching Turathi; as the dominant religion, the Church of Bahamut, faces challenges from religious schisms and splinter groups; as warfare is revolutionized by mandala weapons, which take the power to slay a knight in full armor from the elite few and place it squarely in the hand of the common man; as feudalism gives way to commerce and the ascendancy of the nation-state; as the warring kingdoms of the Dark Continent trade each other to the Ioropans and are shipped around the world; as the bloody empire of the half-orcs is assaulted for its precious orichalcum, and the treasure ships groaning with looted wealth create an age of piracy. It is an age of world travel, adventures both grand and venal, tragedy on an unfathomable scale, conspiracy, amazing coincidence, struggle and hardship, when fortunes are easily won and easily lost and anything could happen over the next horizon.
The system is Dungeons and Dragons, 4th Edition. Kind of.
I have been, and will be, preparing a great deal of material for this game, both setting and rules related, operating on the general principle that when truth is stranger than fiction (as it so often is) use the truth, and otherwise make up something even cooler. This blog will be a place where I post material related to the setting and campaign, for the benefit of my players and for anyone else who might find it useful or interesting.
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