Role: Leader
Primary Stats: Charisma, Dexterity, Wisdom
Class weapons: One handed melee, one handed ranged
Class armor: Light
HP: 5
Surges: 6 + Con
Defenses: +2 Will
Class perks:
- You have the ability to tell stories in the First Language, and know the Travelers' Tale.
- Once per day, you may converse with other creatures in the First Language. Your conversation will be mutually comprehensible even if you do not share known languages. This effect lasts for 5 minutes.
- You can heal your allies with the power of the Inspiring Tale.
Class powers:
Inspiring Tale
Storyteller Feature
Your story tells of how your ally rallied from the brink of defeat and shook off the attacks of their foes.
Encounter * Arcane, Healing
Minor Action Close burst 5
Minor Action Close burst 5
Target: One ally in burst
Effect: The target may spend a healing surge, and also gains a bonus to one defense of your choice equal to your Wisdom modifier until the end of your next turn.
Special: You may use this power twice per encounter, but only once per turn.
Dire Fortune
Storyteller Attack 1
You tell the story of how your enemy will fall prey to their worst nightmares.
At-Will * Arcane, Psychic, Implement
Standard Action Ranged 10
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Attack: Charisma vs. Will
Hit: 1 psychic damage, and the target takes a penalty to attack rolls equal to your Dexterity modifier until the end of your next turn.
Mortal Mark
Storyteller Attack 1
You strike a blow against your foe, and describe how the blow that fells them will land in the same place.
At-Will * Arcane, Weapon
Standard Action Melee weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Attack: Charisma vs. AC
Hit: [W] damage, and the target takes a penalty to a defense of your choice equal to your Dexterity modifier.
End it All
Storyteller Attack 1
Your terrible tale engenders a deep melancholy in your foe. Wracked with fear and doubt, they try to take the easy way out.
Encounter * Arcane, Psychic, Charm
Standard Action Ranged 5
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Will
Attack: Charisma vs. Will
Hit: 1 psychic damage, and the target makes a melee basic attack against themselves with a bonus to the attack roll equal to your Dexterity modifier.
Certain Doom
Storyteller Attack 1
You describe how each foe to be struck by your weapon is sure to die.
Daily * Arcane, Weapon
Standard Action Melee weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Attack: Charisma vs. AC
Hit: [W]+1 damage, and the target grants combat advantage to you and your allies until the end of your next turn.
Miss: 1 damage.
Effect: Until the end of the encounter, whenever you hit an enemy, that enemy grants combat advantage to you and your allies until the end of your next turn.
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