Tuesday, November 1, 2011

Class: Pankratiast

The Pankratiast is one of the four classes available to the Minotaurs, the native race of Aegea. I originally intended it to function as a Striker, but have converted it here for use as a Defender.

Class stats:

Proficiencies: No weapons, no armor, Caestus implements

Starting HP: 15 + Constitution
HP/Level: 6
Healing Surges: 9 + Constitution modifier

Key stats: Str, Con, Wis
Skills: Athletics, Endurance, Perception

Class features:

Caestae
The Pankratiast wears a caestus on each hand, an armored gauntlet that protects the hand and adds damage to strikes. A pair of caestae are a single Pankratiast implement.

Unarmed Defense
When a Pankratiast is wielding no weapons (other than caestae) and wearing no armor, they receive a +3 bonus to AC and a +1 bonus to Reflex defense.

Roll With the Blow
When a Pankratiast is not wearing heavy armor, they may use their Constitution modifier instead of their Dexterity or Intelligence modifier to determine their AC.

Threaten Area
Once per turn, you may mark all adjacent enemies as a free action. This mark lasts until the end of your next turn.

Class powers:

Hook the Unwary
Pankratiast Feature
Foes who ignore you risk being tripped.
At-Will * Martial, Implement
Immediate Interrupt                 Melee 1
Trigger: An adjacent enemy who you have marked shifts or makes an attack that does not include you as a target
Target: The triggering enemy
Attack: Strength vs. Fortitude
Hit: 1d8 + Strength modifier damage and knocked prone

Jab and Cross
Pankratiast Attack 1
You pin your foe with a quick combination.   Even if they escape the stronger blow, the quick jab will catch them.
At-Will * Martial, Implement
Standard Action                 Melee 1
Target: One creature
Attack: Strength + 2 vs. AC
Hit: 1d8 + Strength modifier damage
Miss: Strength modifier damage

Warding Sweep
Pankratiast Attack 1
Powerful swings of your arms and legs hammer one foe while knocking aside the attacks of others.
At-Will * Martial, Implement
Standard Action                 Melee 1
Target: One creature
Attack: Strength + 2 vs. AC
Hit: 1d8 + Strength modifier damage, and you receive a +1 bonus to AC until the end of your next turn.

Joint Lock
Pankratiast Attack 1
You grab a foe in such a way that the only escape is through pain.
Encounter * Martial, Implement
Standard Action                 Melee 1
Target: One creature
Attack: Strength vs. Reflex
Hit: 1d8 + Strength modifier damage, and the target is grabbed.   If the target escapes the grab, they take an additional 1d8 damage.

Grab and Toss
Pankratiast Attack 1
You seize a foe and use him as a weapon against another, throwing both to the ground.
Daily * Martial, Implement
Standard Action                 Melee 1
Target: One creature
Attack: Strength vs. Reflex
Hit: 1d8 + Strength modifier damage, and make a secondary attack.
Miss: The target is knocked prone.
Secondary Target: One creature not the first target
Secondary Attack: Strength vs. Reflex
Hit: 1d8 damage to first target, 1d8 damage to second target, both targets knocked prone.

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