Role: Striker
Primary stats: Dexterity, Charisma, Intelligence
Class weapons: One handed melee, thrown, one handed ranged, dual wielding
Class armor: Light
HP: 5
Surges: 6 + Con
Defenses: +2 Ref
Class perks:
- Once per turn, when you have combat advantage, and hit with an attack that deals damage, you may deal 2 extra damage to one target of the attack.
- You have combat advantage against creatures that have not acted yet in a combat.
- You add your Charisma modifier to your AC against attacks of opportunity.
Class powers:
Armor Piercer
Unspoken Attack 1
Your weapon slithers past armor to bite into flesh.
At-Will * Ki, Weapon
Standard Action Melee or Ranged weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Dexterity vs. Reflex
Attack: Dexterity vs. Reflex
Hit: [W] damage
Withdrawal Strike
Unspoken Attack 1
Your lunge at the eyes gives you a chance to slip away.
At-Will * Ki, Weapon
Standard Action Melee weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Attack: Dexterity vs. AC
Hit: [W] damage
Effect: If you move in the same turn after this attack, leaving the first square adjacent to your target does not provoke an attack of opportunity from your target.
Decoy
Unspoken Attack 1
The body your foe just struck down is revealed to be an illusion, while you maneuver for a lethal strike.
Encounter * Ki
Immediate Interrupt Personal
Trigger: You are hit by an enemy attack.
Immediate Interrupt Personal
Trigger: You are hit by an enemy attack.
Effect: The triggering attack does not hit you. You teleport a number of squares equal to your Intelligence modifier. You have combat advantage against the creature that made the triggering attack until the end of your next turn.
Shadow Clone
Unspoken Attack 1
You animate your shadow to fight by your side.
Daily * Ki, Conjuration
Standard Action Ranged 5
Standard Action Ranged 5
Target:
Effect: You summon a shadow clone of yourself into any square within range. This clone immediately makes an attack against an adjacent enemy if there is one. The clone can be attacked; it uses your defenses and is destroyed if hit by a melee or ranged attack. When you take a move action, the clone moves your speed, and when you take a standard action, the clone can make an attack. The clone can flank with you or your allies.
Secondary Target: One creature adjacent to the shadow clone
Secondary Attack: Dexterity vs. AC
Secondary Attack: Dexterity vs. AC
Hit: 1 damage
Sustain Minor: You can sustain the clone until the end of the encounter.
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