Sunday, November 13, 2011

Rituals and Tales, round one

Travelers' Tale
A story of wanderers who always had lightness in their steps.
Level 1 Tale
Time: 10 minutes
Duration: 8 hours
Key Skill: History (no check)
For the ritual's duration, you and up to 8 allies travel more quickly by foot. For the purpose of determining distance traveled in an hour or day, treat the group's speed as that of the slowest ally + 2.

Predict Weather
A reading of the wind and rain, predicting natural changes in the weather.
Level 1 Ritual
Time: 10 minutes
Duration: See below
Key Skill: Nature
The ritual's duration is a number of hours equal to your Nature check result. You accurately predict the natural prevailing wind direction and amount and type of precipitation for each hour of the duration at the location where you perform the ritual. This ritual does not predict supernatural changes in weather.

Change Wind
A burnt offering on your ritual altar induces the wind to change direction.
Level 1 Ritual
Time: 10 minutes
Duration: See below
Key Skill: Nature
Cost: 50 gp
The ritual's effect duration is 10 minutes times the result of your Nature skill check. For the duration of the ritual's effect, the wind at the location where you performed the ritual will blow in a direction of your choice, and up to 20 miles per hour faster or slower than it would have otherwise blown at that time and place.

Call Rain
A libation offered to the spirits of the air causes the clouds to open.
Level 1 Ritual
Time: 10 minutes
Duration: See below
Key Skill: Nature
Cost: 50 gp
The ritual's effect duration is 10 minutes ties the result of your Nature skill check. For the duration of the ritual's effect, the location where you performed the ritual will be subject to precipitation appropriate to the local climate.

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