- The overall idea is that 5 official HP = 1 simplified HP.
- For class hit points, I am working on the idea that controllers generally start with between 20 and 25 HP, strikers and leaders have 25 to 30, and defenders have 30 or more.
- For attack damage, I am assigning 1 simplified damage point for each 5 points of average damage an attack deals.
- Where special abilities such as backstab add on additional damage, and the difference between the base damage of attacks and the damage with the special ability is more than 1, I favor the special ability with the greater balance of the damage.
Needless to say, this does reduce the flexibility of the system in representing minor and ongoing damage. It is an experiment; if I or my players find it too frustratingly reduced, it won't be too difficult to revert to full rules.
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